Publications

For an up-to-date list of 100+ publications, please see Google Scholar.

106 publications

2026

Anticipation Without Acceleration: Benefits of Shared Gaze in Collocated Augmented Reality Collaboration

Anticipation Without Acceleration: Benefits of Shared Gaze in Collocated Augmented Reality Collaboration

Julian Rasch, Vladislav Dmitrievic Rusakov, Jan Leusmann, Florian Müller, Albrecht Schmidt
CHI Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
We conducted a user study to investigate the effects of shared gaze on collaboration in collocated Augmented Reality by varying gaze visibility, task types, and interaction spaces across three collaborative tasks.
Do It Fast, Forget It Fast: How Timing and Limb Visualizations Affect First-Person Augmented Reality Instructions

Do It Fast, Forget It Fast: How Timing and Limb Visualizations Affect First-Person Augmented Reality Instructions

Clara Sayffaerth, Ehbal Ablimit, Annika Köhler, Jonas Wombacher, Albrecht Schmidt, Florian Müller
CHI Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
We conducted a controlled experiment to investigate the effects of imitation timing (parallel vs. sequential) and limb visualizations (hand vs. full arm) on user performance and experience in first-person Augmented Reality instructions.
Stars Without Steps: Bridging Observatory Access Based on Physical Proximity Through Educational XR

Stars Without Steps: Bridging Observatory Access Based on Physical Proximity Through Educational XR

Clara Sayffaerth, Jennifer Meiler, Crystal McArdle-Ventura, Atakan Coban, Christoph Hoyer, Florian Müller, Arno Riffeser, Jochen Kuhn, Albrecht Schmidt
CHI EA Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
We developed a mobile Extended Reality application that allows users to explore and interact with a mountain observatory virtually, addressing physical accessibility barriers.

2025

BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality

BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality

Martin Hedlund, Florian Müller, Martin Schmitz, Cristian Bogdan, Remy Rey, Pooria Ghavamian, Deirdre Tobin, Andrii Matviienko
VRST Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, 2025
We conducted a user study comparing headset-leaning and controller-based locomotion methods for flying in Virtual Reality, utilizing a broom metaphor for intuitive interaction.
Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality

Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality

Yannick Weiss, Steeven Villa, Moritz Ziarko, Florian Müller
VRST Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, 2025
We designed an experimental setup to investigate the manipulation of stiffness perception of compliant objects in Virtual Reality by altering the Control-to-Display ratio of participants' index finger and thumb movements during pinching.
Falling into Fears: Exploring Virtual Reality as a Fear-Reduction Training Tool for Climbers

Falling into Fears: Exploring Virtual Reality as a Fear-Reduction Training Tool for Climbers

Remy Rey, Florian Müller, Francesco Chiossi, Andrii Matviienko
Proceedings of the First Annual Conference on Human-Computer Interaction and Sports, 2025
We conducted an exploratory study to investigate the effectiveness of Virtual Reality as a fear-reduction training tool for climbers, involving 20 participants who performed multiple falls from a height of 5 meters with and without a VR headset.
Through the Expert's Eyes: Exploring Asynchronous Expert Perspectives and Gaze Visualizations in XR

Through the Expert's Eyes: Exploring Asynchronous Expert Perspectives and Gaze Visualizations in XR

Clara Sayffaerth, Annika Köhler, Julian Rasch, Albrecht Schmidt, Florian Müller
ISMAR 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2025
We conducted a user study to explore the impact of asynchronous first- and third-person perspectives and gaze visualizations on the efficiency, embodiment, and social connectedness during manual tasks in Extended Reality.
AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking

AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking

Julian Rasch, Matthias Wilhalm, Florian Müller, Francesco Chiossi
CHI Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems - CHI '25, 2025
We investigated the effects of different Augmented Reality content anchoring strategies (hand, head, torso) on user performance in a dual-task scenario involving walking and a visual working memory task.

2024

Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments

Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments

Karola Marky, Alina Stöver, Sarah Prange, Kira Bleck, Paul Gerber, Verena Zimmermann, Florian Müller, Florian Alt, Max Mühlhäuser
CHI Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, 2024
We conducted a series of studies to investigate user preferences regarding the autonomy of Personalized Privacy Assistants in Internet of Things-equipped environments, establishing a method for assigning users to privacy profiles based on their needs.

2023

ThermoFeet: Assessing On-Foot Thermal Stimuli for Directional Cues

ThermoFeet: Assessing On-Foot Thermal Stimuli for Directional Cues

Bettina Eska, Jeff-Owens Iyalekhue, Sebastian Günther, Jasmin Niess, Florian Müller
MUM Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
We built ThermoFeet, a system that provides thermal feedback on the feet to convey directional cues using four thermal actuators.
Location-Aware Virtual Reality for Situational Awareness On the Road

Location-Aware Virtual Reality for Situational Awareness On the Road

Jingyi Li, Alexandra Mayer, Florian Müller, Andrii Matviienko, Andreas Butz
SUI Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
We designed a location-aware Virtual Reality system that incorporates real-world cues during mobile interactions in vehicles, using two visualizations based on points of interest.
DensingQueen: Exploration Methods for Spatial Dense Dynamic Data

DensingQueen: Exploration Methods for Spatial Dense Dynamic Data

Julius von Willich, Sebastian Günther, Andrii Matviienko, Martin Schmitz, Florian Müller, Max Mühlhäuser
SUI Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
We designed and evaluated two interaction modalities, flashlight and 3D cutting planes, for exploring Spatial Dense Dynamic Data in Virtual Reality.
TicTacToes: Assessing Toe Movements as an Input Modality

TicTacToes: Assessing Toe Movements as an Input Modality

Florian Müller, Daniel Schmitt, Andrii Matviienko, Dominik Schön, Sebastian Günther, Thomas Kosch, Martin Schmitz
CHI Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
We conducted a controlled experiment to assess the feasibility of using toe movements as an input modality for computer systems, focusing on the influence of five factors on interaction performance.
Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality

Yannick Weiss, Steeven Villa, Albrecht Schmidt, Sven Mayer, Florian Müller
CHI Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
We designed a novel technique for altering the perceived stiffness of objects in Virtual Reality by manipulating the Control-to-Display ratio while users press down on a fixed stiffness object.
Hands-On 3D Printed Electronics

Hands-On 3D Printed Electronics

Julian Rasch, Florian Müller, Thomas Kosch, Martin Schmitz, Sebastian S. Feger
TEI Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, 2023
We conducted a hands-on workshop focused on best practices and design recommendations for 3D printed electronics.

2022

Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces

Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces

Martin Schmitz, Sebastian Günther, Karola Marky, Florian Müller, Andrii Matviienko, Alexandra Voit, Roberts Marky, Max Mühlhäuser, Thomas Kosch
ISS Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022
We conducted the Rethinking Smart Objects workshop, focusing on the interaction paradigms and societal implications of smart objects in interactive spaces.
TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects

TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects

Dominik Schön, Thomas Kosch, Martin Schmitz, Florian Müller, Sebastian Günther, Johannes Kreutz, Max Mühlhäuser
UIST Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
We built TrackItPipe, a fabrication pipeline that allows users to semi-automatically integrate location and rotation tracking capabilities into 3D printed objects.
NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality

NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality

Thomas Kosch, Andrii Matviienko, Florian Müller, Jessica Bersch, Christopher Katins, Dominik Schön, Max Mühlhäuser
PACMHCI Proceedings of the ACM on Human-Computer Interaction, 2022
We conducted a study to evaluate three notification selection techniques—Dwell Time, Gestures, and MAGIC Pointing—specifically for cyclists using Augmented Reality in a simulated biking scenario.
MuC '22: Proceedings of Mensch Und Computer 2022

MuC '22: Proceedings of Mensch Und Computer 2022

Max Mühlhauser, Christian Reuter, Bastian Pfleging, Thomas Kosch, Andrii Matviienko, Kathrin Gerling, Sven Mayer, Wilko Heuten, Tanja Döring, Florian Müller, Martin Schmitz
Association for Computing Machinery, 2022
We hosted the Mensch und Computer 2022 conference at the Technische Universität Darmstadt, gathering nearly 600 participants from academia and industry.
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality

Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality

Sebastian Günther, Julian Rasch, Dominik Schön, Florian Müller, Martin Schmitz, Jan Riemann, Andrii Matviienko, Max Mühlhäuser
CHI Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022
We conducted an experiment assessing how visualizations affect the haptic perception of roughness in Virtual Reality, using a prototype designed for arm stroking.
E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality

E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality

Andrii Matviienko, Florian Müller, Dominik Schön, Régis Fayard, Salar Abaspur, Yi Li, Max Mühlhäuser
CHI EA Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022
We conducted an outdoor experiment comparing three unimodal warnings for E-Scooter riders using Augmented Reality notifications, auditory signals, and vibrotactile feedback in a simulated environment.
Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators

Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators

Andrii Matviienko, Florian Müller, Marcel Zickler, Lisa Alina Gasche, Julia Abels, Till Steinert, Max Mühlhäuser
CHI Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022
We conducted two controlled lab experiments to evaluate steering methods and countermeasures aimed at reducing virtual reality sickness in bicycle simulators.

2021

Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing

Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing

Karola Marky, Andreas Weiß, Andrii Matviienko, Florian Brandherm, Sebastian Wolf, Martin Schmitz, Florian Krell, Florian Müller, Max Mühlhäuser, Thomas Kosch
CHI Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
We built Let’s Frets, a modular guitar learning system that incorporates visual indicators and capacitive sensing to assist guitar students during practice.

2020

VibroMap: Understanding the Spacing of Vibrotactile Actuators across the Body

VibroMap: Understanding the Spacing of Vibrotactile Actuators across the Body

Hesham Elsayed, Martin Weigel, Florian Müller, Martin Schmitz, Karola Marky, Sebastian Günther, Jan Riemann, Max Mühlhäuser
IMWUT Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2020
We conducted two systematic experiments to investigate the spacing of vibrotactile actuators across different body parts to determine minimum and maximum effective distances for vibrotactile displays.
Exploring User Expectations of Proactive AI Systems

Exploring User Expectations of Proactive AI Systems

Christian Meurisch, Cristina A. Mihale-Wilson, Adrian Hawlitschek, Florian Giger, Florian Müller, Oliver Hinz, Max Mühlhäuser
IMWUT Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2020
We conducted an in-the-wild study to explore user expectations of proactive artificial intelligence systems across various use cases and proactivity levels with 272 participants using our mobile application ProfileMe.
VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments

VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments

Hesham Elsayed, Mayra Donaji Barrera Machuca, Christian Schaarschmidt, Karola Marky, Florian Müller, Jan Riemann, Andrii Matviienko, Martin Schmitz, Martin Weigel, Max Mühlhäuser
VRST 26th ACM Symposium on Virtual Reality Software and Technology, 2020
We built VRSketchPen, a pen that uses pneumatic and vibrotactile feedback to enhance sketching accuracy in virtual three-dimensional environments without constraining user actions.
Podoportation: Foot-Based Locomotion in Virtual Reality

Podoportation: Foot-Based Locomotion in Virtual Reality

Julius Von Willich, Martin Schmitz, Florian Müller, Daniel Schmitt, Max Mühlhäuser
CHI Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems - CHI '20, 2020
We built and evaluated nine novel locomotion concepts for foot-based teleportation in Virtual Reality, using the 3D position and pressure of the user's feet as input modalities.
Around-Body Interaction: Interacting While on the Go

Around-Body Interaction: Interacting While on the Go

Florian Müller, Sebastian Günther, Max Mühlhauser
IEEE Pervasive IEEE Pervasive Computing, 2020
We designed a conceptual framework for around-body interaction techniques using the natural skills and dexterity of our limbs.

2019

Trends on Engineering Interactive Systems: An Overview of Works Presented in Workshops at EICS 2019

Trends on Engineering Interactive Systems: An Overview of Works Presented in Workshops at EICS 2019

Damiano Distante, Alexandra Voit, Marco Winckler, Regina Bernhaupt, Judy Bowen, José Creissac Campos, Florian Müller, Philippe Palanque, Jan Van den Bergh, Benjamin Weyers
EICS Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems - EICS '19, 2019
We conducted workshops at the 11th Engineering Interactive Computing Systems conference to discuss research and trends in the engineering of interactive systems.
Slappyfications: Towards Ubiquitous Physical and Embodied Notifications

Slappyfications: Towards Ubiquitous Physical and Embodied Notifications

Sebastian Günther, Florian Müller, Markus Funk, Max Mühlhäuser
CHI EA Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19, 2019
We built a palm-based interface for a novel notification system called Slappyfications that enables users to send three types of unmissable notifications: poke, slap, and the STEAM-HAMMER.
PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments

PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments

Sebastian Günther, Mohit Makhija, Florian Müller, Dominik Schön, Max Mühlhäuser, Markus Funk
DIS Proceedings of the 2019 on Designing Interactive Systems Conference, 2019
We built PneumAct, a pneumatic jacket that enables kinesthetic movements of body joints in Virtual Reality environments by using two types of actuators: Contraction Actuators to flex joints and Extension Actuators to extend them.
Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality Using Curved Trajectories

Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality Using Curved Trajectories

Markus Funk, Florian Müller, Marco Fendrich, Megan Shene, Moritz Kolvenbach, Niclas Dobbertin, Sebastian Günther, Max Mühlhäuser
CHI Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
We introduced and evaluated three point & teleport locomotion techniques for Virtual Reality that allow users to specify the target orientation in addition to the target position.

2018

UPA'18: 3rd International Workshop on Ubiquitous Personal Assistance

UPA'18: 3rd International Workshop on Ubiquitous Personal Assistance

Christian Meurisch, Max Mühlhäuser, Philipp M. Scholl, Usman Naeem, Veljko Pejovi\'c, Florian Müller, Elena Di Lascio, Pei-Yi Patricia Kuo, Sebastian Kauschke, Muhammad Awais Azam
UbiComp Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers - UbiComp '18, 2018
We conducted the Third International Workshop on Ubiquitous Personal Assistance to discuss the latest research outcomes and interdisciplinary approaches in the development and design of digital personal assistants.
CaMea: Camera-Supported Workpiece Measurement for CNC Milling Machines

CaMea: Camera-Supported Workpiece Measurement for CNC Milling Machines

Florian Müller, Maximilian Barnikol, Markus Funk, Martin Schmitz, Max Mühlhäuser
PETRA Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference on - PETRA '18, 2018
We designed and implemented CaMea, a graphical user interface that utilizes a camera to support users in measuring workpieces inside a computer numerically controlled milling machine.
SmartObjects: Sixth Workshop on Interacting with Smart Objects

SmartObjects: Sixth Workshop on Interacting with Smart Objects

Florian Müller, Dirk Schnelle-Walka, Tobias Grosse-Puppendahl, Sebastian Günther, Markus Funk, Kris Luyten, Oliver Brdiczka, Niloofar Dezfuli, Max Mühlhäuser
CHI EA Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, 2018
We conducted a workshop focused on how to design interactions with smart objects to enhance user experience.
An Analysis of Language Impact on Augmented Reality Order Picking Training

An Analysis of Language Impact on Augmented Reality Order Picking Training

Nela Murauer, Florian Müller, Sebastian Günther, Dominik Schön, Nerina Pflanz, Markus Funk
PETRA Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
We conducted a user study comparing three order picking assistance systems: textual instructions in German, textual instructions in Finnish, and an Augmented Reality system using a Microsoft HoloLens.

2017

Manufacturing Method of Sensor Using 3d Printing and 3d Printer Thereof

Woo Sug Jung, Hwa Suk Kim, Jun Ki Jeon, Seong Kyoun Jo, Hyun Woo Lee, Martin Schmitz, Florian Müller, Andreas Leister, Jan Riemann, Niloofar Dezfuli, Max Mühlhäuser, Mohammadreza Khalilbeigi
TU Darmstadt, 2017
We developed a manufacturing method for a sensor using three-dimensional printing techniques.
BYO*: Utilizing 3D Printed Tangible Tools for Interaction on Interactive Surfaces

BYO*: Utilizing 3D Printed Tangible Tools for Interaction on Interactive Surfaces

Sebastian Günther, Martin Schmitz, Florian Müller, Jan Riemann, Max Mühlhäuser
SmartObjects Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017
We designed and built two interaction concepts, Bring Your Own Information and Bring Your Own Tool, utilizing 3D printed tangible objects for enhanced interaction on touch-enabled surfaces.
An Evaluation of Hybrid Stacking on Interactive Tabletops

An Evaluation of Hybrid Stacking on Interactive Tabletops

Jan Riemann, Florian Müller, Sebastian Günther, Max Mühlhäuser
SmartObjects Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects, 2017
We built an integrated hybrid tabletop system called StackTop that enables true hybrid stacking of digital and physical documents.
SmartObjects: Fifth Workshop on Interacting with Smart Objects

SmartObjects: Fifth Workshop on Interacting with Smart Objects

Dirk Schnelle-Walka, Florian Müller, Tobias Grosse-Puppendahl, Kris Luyten, Max Mühlhäuser, Oliver Brdiczka
IUI Proceedings of the 22nd International Conference on Intelligent User Interfaces Companion, 2017
We conducted a workshop focused on how to design interactions with smart objects to enhance user experience.

2016

ProxiWatch: Enhancing Smartwatch Interaction through Proximity-Based Hand Input

ProxiWatch: Enhancing Smartwatch Interaction through Proximity-Based Hand Input

Florian Müller, Sebastian Günther, Niloofar Dezfuli, Mohammadreza Khalilbeigi, Max Mühlhäuser
CHI EA Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, 2016
We built ProxiWatch, a one-handed proximity-based input modality for smartwatches that utilizes the elbow joint's degree of freedom for interaction.
FreeTop: Finding Free Spots for Projective Augmentation

FreeTop: Finding Free Spots for Projective Augmentation

Jan Riemann, Mohammadreza Khalilbeigi, Martin Schmitz, Sebastian Doeweling, Florian Müller, Max Mühlhäuser
CHI EA Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
We built FreeTop, an approach that automatically identifies suitable areas for projection and touch interaction using depth and color information.
SCWT: A Joint Workshop on Smart Connected and Wearable Things

SCWT: A Joint Workshop on Smart Connected and Wearable Things

Dirk Schnelle-Walka, Lior Limonad, Tobias Grosse-Puppendahl, Joel Lanir, Florian Müller, Massimo Mecella, Kris Luyten, Tsvi Kuflik, Oliver Brdiczka, Max Mühlhäuser
IUI Companion Publication of the 21st International Conference on Intelligent User Interfaces, 2016
We conducted a workshop that focused on advanced interactions with Smart Connected and Wearable Things in the context of the Internet of Things.

2015

A Study of On-body User Interface: PiAM(Palm interAction Module)

Seng-Kyoun Jo, 이현우, Kim Jinsul, Florian Müller, Mohammed Khalilbeigi, Max Mühlhäuser
Journal of Knowledge Information Technology and Systems, 2015
We conducted an investigation into user interfaces that prioritize human interaction through intuitive design and accessibility.
A Study on Proximity-based Hand Input for One-handed Mobile Interaction

A Study on Proximity-based Hand Input for One-handed Mobile Interaction

Florian Müller, Mohammadreza Khalilbeigi, Niloofar Dezfuli, Alireza Sahami Shirazi, Sebastian Günther, Max Mühlhäuser
SUI Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
We conducted a study to investigate the efficacy of proximity-based hand input for one-handed mobile interaction using the elbow joint's flexion and extension.
Palm-Based Interaction with Head-mounted Displays

Palm-Based Interaction with Head-mounted Displays

Florian Müller, Niloofar Dezfuli, Max Mühlhäuser, Martin Schmitz, Mohammadreza Khalilbeigi
MobileHCI Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '15, 2015
We designed two interaction concepts that leverage the user's palm as a 2D interactive surface for head-mounted displays.

2012

PalmRC: Imaginary Palm-Based Remote Control for Eyes-Free Television Interaction

PalmRC: Imaginary Palm-Based Remote Control for Eyes-Free Television Interaction

Niloofar Dezfuli, Mohammadreza Khalilbeigi, Jochen Huber, Florian Müller, Max Mühlhäuser
EuroiTV EuroiTV'12 - Proceedings of the 10th European Conference on Interactive TV and Video, 2012
We built PalmRC, an eyes-free, palm-surface-based television remote control that allows users to interact with their non-dominant hand while focusing on the television screen.
Leveraging the Palm Surface as an Eyes-Free Tv Remote Control

Leveraging the Palm Surface as an Eyes-Free Tv Remote Control

Niloofar Dezfuli, Mohammadreza Khalilbeigi, Jochen Huber, Florian Müller, Max Mühlhäuser
CHI EA CHI '12 Extended Abstracts on Human Factors in Computing Systems, 2012
We designed a palm-based interface for eyes-free television control that allows users to interact without the need for a traditional remote control.